Sound can profoundly impact how people interact with your product. Well-designed sounds can be exceptionally effective in conveying subtle distinctions, emotion, urgency, and information without adding visual clutter. In this practical guide, Amber Case and Aaron Day explain why sound design is critical to the success of products, environments, and experiences. Just as visual designers have a set of benchmarks and a design language to guide their work, this book provides a toolkit for the auditory experience, improving collaboration for a wide variety of stakeholders, from product developers to composers, user experience designers to architects. You'll learn a complete process for designing, prototyping, and testing sound. In two parts, this guide includes: Past, present, and upcoming advances in sound design Principles for designing quieter products Guidelines for intelligently adding and removing sound in interactions When to use voice interfaces, how to consider personalities, and how to build a knowledge map of queries Working with brands to create unique and effective audio logos that will speak to your customers Adding information using sonification and generative audio
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| Preface | p. ix |
| Why Sound Design Is Critical to Successful Products | p. ix |
| The Subjective Nature of Sound | p. xi |
| Learning How to Listen | p. xii |
| How This Book Is Organized | p. xiii |
| Vocabulary | p. xv |
| How to Contact Us | p. xxxv |
| Acknowledgments | p. xxxvi |
| Principles and Patterns of Sound Design | |
| Opportunities in Sound Design | p. 1 |
| Sound Design and Taste Modulation | p. 1 |
| Wireless Power Through Sound Waves | p. 2 |
| Additive Sound Design | p. 3 |
| Subtractive Sound Design | p. 3 |
| Sonification | p. 4 |
| Sound Design and Calm Technology | p. 8 |
| Soundscapes | p. 9 |
| Generative Audio | p. 10 |
| Localized Sound | p. 11 |
| Sound as Therapy | p. 12 |
| Conclusion | p. 13 |
| Subtractive Sound Design for Products | p. 15 |
| What Makes a Sound Annoying? | p. 17 |
| Frequency and Sound | p. 18 |
| Measurements of Loudness | p. 20 |
| General Principles for Quiet Products | p. 21 |
| Conclusion | p. 40 |
| Adding Sound to Interactions | p. 41 |
| A Brief History of Sound Design | p. 41 |
| Types of Notifications | p. 43 |
| When to Add Audio Notifications | p. 45 |
| Guidelines for Adding Sounds to Interactions | p. 47 |
| Conclusion | p. 63 |
| Removing Sound from Interactions | p. 65 |
| Unwanted Sounds | p. 65 |
| Guidelines for Removing Sound from Interactions | p. 75 |
| Conclusion | p. 78 |
| Sound and Brand | p. 79 |
| Types of Trademarks | p. 82 |
| General Advice for Sound Trademarks | p. 85 |
| Conclusion | p. 90 |
| Designing Voice Interfaces | p. 91 |
| Vocal Persona | p. 91 |
| Conclusion | p. 94 |
| The Sound Design Process | |
| Interviewing | p. 97 |
| Interviewing Stakeholders | p. 97 |
| Determining the Scope of Work | p. 98 |
| Interview Questions | p. 100 |
| Conclusion | p. 103 |
| Design | p. 105 |
| Elements of Sound | p. 105 |
| Design to Include the Widest Spectrum of Humanity | p. 114 |
| Creating a Design Document | p. 124 |
| Interaction Checklist | p. 132 |
| Conclusion | p. 134 |
| Prototyping | p. 135 |
| Stock Sounds and Sound Libraries | p. 136 |
| Prototype Delivery Formats | p. 139 |
| Conclusion | p. 146 |
| Hardware Testing | p. 147 |
| How Speakers Work | p. 147 |
| Quality Speakers | p. 148 |
| Low-Quality Speakers | p. 149 |
| Sound Channels and Playback Types | p. 150 |
| Testing the Target Hardware | p. 153 |
| Testing for Distortion | p. 153 |
| Use the Missing Fundamental | p. 161 |
| Final Tuning | p. 161 |
| Conclusion | p. 168 |
| User Testing | p. 169 |
| Researching the Domain | p. 170 |
| Testing for Inclusivity | p. 170 |
| Contextual User Testing | p. 172 |
| Segmentation and Applied Ethnography | p. 179 |
| Formats for User Testing | p. 180 |
| Research Your Personas | p. 184 |
| Presenting Your Findings to Stakeholders | p. 186 |
| Conclusion | p. 187 |
| Recommended Reading | p. 189 |
| Index | p. 191 |
| Table of Contents provided by Ingram. All Rights Reserved. |
| Find at your local library from our friends at WorldCat | Find Libraries |
Sound can profoundly impact how people interact with your product. Well-designed sounds can be exceptionally effective in conveying subtle distinctions, emotion, urgency, and information without adding visual clutter. In this practical guide, Amber C ...
Read full overview
Sound can profoundly impact how people interact with your product. Well-designed sounds can be exceptionally effective in conveying subtle distinctions, emotion, urgency, and information without adding visual clutter. In this practical guide, Amber Case and Aaron Day explain why sound design is critical to the success of products, environments, and experiences. Just as visual designers have a set of benchmarks and a design language to guide their work, this book provides a toolkit for the auditory experience, improving collaboration for a wide variety of stakeholders, from product developers to composers, user experience designers to architects. You'll learn a complete process for designing, prototyping, and testing sound. In two parts, this guide includes: Past, present, and upcoming advances in sound design Principles for designing quieter products Guidelines for intelligently adding and removing sound in interactions When to use voice interfaces, how to consider personalities, and how to build a knowledge map of queries Working with brands to create unique and effective audio logos that will speak to your customers Adding information using sonification and generative audio
| Preface | p. ix |
| Why Sound Design Is Critical to Successful Products | p. ix |
| The Subjective Nature of Sound | p. xi |
| Learning How to Listen | p. xii |
| How This Book Is Organized | p. xiii |
| Vocabulary | p. xv |
| How to Contact Us | p. xxxv |
| Acknowledgments | p. xxxvi |
| Principles and Patterns of Sound Design | |
| Opportunities in Sound Design | p. 1 |
| Sound Design and Taste Modulation | p. 1 |
| Wireless Power Through Sound Waves | p. 2 |
| Additive Sound Design | p. 3 |
| Subtractive Sound Design | p. 3 |
| Sonification | p. 4 |
| Sound Design and Calm Technology | p. 8 |
| Soundscapes | p. 9 |
| Generative Audio | p. 10 |
| Localized Sound | p. 11 |
| Sound as Therapy | p. 12 |
| Conclusion | p. 13 |
| Subtractive Sound Design for Products | p. 15 |
| What Makes a Sound Annoying? | p. 17 |
| Frequency and Sound | p. 18 |
| Measurements of Loudness | p. 20 |
| General Principles for Quiet Products | p. 21 |
| Conclusion | p. 40 |
| Adding Sound to Interactions | p. 41 |
| A Brief History of Sound Design | p. 41 |
| Types of Notifications | p. 43 |
| When to Add Audio Notifications | p. 45 |
| Guidelines for Adding Sounds to Interactions | p. 47 |
| Conclusion | p. 63 |
| Removing Sound from Interactions | p. 65 |
| Unwanted Sounds | p. 65 |
| Guidelines for Removing Sound from Interactions | p. 75 |
| Conclusion | p. 78 |
| Sound and Brand | p. 79 |
| Types of Trademarks | p. 82 |
| General Advice for Sound Trademarks | p. 85 |
| Conclusion | p. 90 |
| Designing Voice Interfaces | p. 91 |
| Vocal Persona | p. 91 |
| Conclusion | p. 94 |
| The Sound Design Process | |
| Interviewing | p. 97 |
| Interviewing Stakeholders | p. 97 |
| Determining the Scope of Work | p. 98 |
| Interview Questions | p. 100 |
| Conclusion | p. 103 |
| Design | p. 105 |
| Elements of Sound | p. 105 |
| Design to Include the Widest Spectrum of Humanity | p. 114 |
| Creating a Design Document | p. 124 |
| Interaction Checklist | p. 132 |
| Conclusion | p. 134 |
| Prototyping | p. 135 |
| Stock Sounds and Sound Libraries | p. 136 |
| Prototype Delivery Formats | p. 139 |
| Conclusion | p. 146 |
| Hardware Testing | p. 147 |
| How Speakers Work | p. 147 |
| Quality Speakers | p. 148 |
| Low-Quality Speakers | p. 149 |
| Sound Channels and Playback Types | p. 150 |
| Testing the Target Hardware | p. 153 |
| Testing for Distortion | p. 153 |
| Use the Missing Fundamental | p. 161 |
| Final Tuning | p. 161 |
| Conclusion | p. 168 |
| User Testing | p. 169 |
| Researching the Domain | p. 170 |
| Testing for Inclusivity | p. 170 |
| Contextual User Testing | p. 172 |
| Segmentation and Applied Ethnography | p. 179 |
| Formats for User Testing | p. 180 |
| Research Your Personas | p. 184 |
| Presenting Your Findings to Stakeholders | p. 186 |
| Conclusion | p. 187 |
| Recommended Reading | p. 189 |
| Index | p. 191 |
| Table of Contents provided by Ingram. All Rights Reserved. |
| Condition | Source | Price | |
|---|---|---|---|
|
Used Good (1 available)
Former Library Book Former Library Book Ships from |
Ships directly from Better World Books |
$15.93 USD | Add To Cart |
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Used Good (1 available)
Ships from |
Ships directly from Better World Books |
$15.93 USD | Add To Cart |
|
New (254 available)
Ships Separately |
Ships separately from Better World Books suppliers | $19.92 USD | Add To Cart |
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eBook Obtain a digital book from our friends at eBooks.com.
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Digital edition from eBooks.com | {{ebooksDotComPrice}} {{ebooksDotComCurrency}} | eBooks.com |
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Audio Book Obtain a digital book from our friends at AudiobooksNow.com.
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