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The Art of Game Design: A Book of Lenses
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The Art of Game Design

A Book of Lenses (Paperback)♥ Add to Wishlist

by Jesse Schell

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      New: BRAND NEW PAPERBACK 9.25 by 7.52 inches. (512 pages) anyone can master the fundamentals of game design-no technological expertise is necessary. the art of game design: a book of lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. good game design happens when you view your game from many different perspectives, or lenses. while touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses-one hundred sets of insightful questions to ask yourself that will help make your game better. these lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. anyone who reads this book will be inspired to become a better game designer-and will understand how to do it * jesse schell is a highly recognizable name within the game industry-he is the former chair of the international game developer's association, and has designed many successful games, including disney's award-winning toontown online. * the book's design methodology was developed at carnegie mellon university's entertainment technology center, co-founded by dr. randy pausch of last lecture fame. * 100 'lenses' are scattered throughout the book. these are boxed sets of questions, each a different way of seeing a game that will inspire the creative process. * 500 pages of detailed, practical instruction on creating world-class games that will be played again and again. * winner of game developer's 2008 front line award in the book categoryintroduction, the history of games, the most important skill, holographic design, the cycle of design, excerpt: lehman and witty: the psychology of play (1927), the psychology of play, the spectrum of humanity, excerpt: julian jaynes: the orgin of consciousness in the breakdown of the bicameral mind, chapter one: the consciousness of consciousness, the subconscious mind part i: the player, excerpt: salvador dali: fifty secrets of magic craftsmansh1p: secret number three: slumber with a key, the subconscious mind part ii: the designer, essay: greg costikyan: i have no words and i must design, what is a game? , the elements of game mechanics, toy design, state and state change, skill and chance, decisions, feedback-the heart of interactivity, interfaces, patterns of rewards, game balancing, case study: deconstructing pac-man, essay: scott kim: what is a puzzle? , puzzle principles, the psychology of story, interactive stories: the promise and the problem, story and gameplay-the conflict and solution, story and game worlds, lessons from tabletop rpgs, essay: henry jenkins: transmedia worlds, transmedia worlds, excerpt: scott mccloud: the vocabulary of comics (from understanding comics ), characters in games, excerpts: (various) christopher alexander: a pattern language, architecture in games (level design), elegance, character in games, essay: brian moriarty: the point, social principles in multiplayer games, online communities, technology, iteration, playtesting, brainstorming, team communication, design documents, business, the art of the pitch, excerpt: mills penny arcade (1920), location based entertainment, serious games, the ethics of games, the deepest theme, the future, your secret responsibility i've spent hours trying to write this review, trying to figure out how i'm going to preserve my precious journalistic integrity while reviewing jesse schell's the art of game design: a book of lenses. i've been looking for ways to pan it, to do what all good critics do: critique...i can't. this is unequivocally the best book on game design i've ever read. -james portnow, edge online(*ttp: //web. edge-online[full stop]com) biographicalnote: jesse schell is professor of entertainment technology for carnegie mellon university's entertainment technology center (etc),...
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      About the Book

      Anyone can master the fundamentals of game design - no technological expertise is necessary. "The Art of Game Design: A Book of Lenses" shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
      * Jesse Schell is a highly recognizable name within the game industry - he is the former chair of the International Game Developer's Association, and has designed many successful games, including Disney's award-winning "Toontown Online."
      * The book's design methodology was developed at Carnegie Mellon University's Entertainment Technology Center, co-founded by Dr. Randy Pausch of "Last Lecture" fame.
      * 100 'lenses' are scattered throughout the book. These are boxed sets of questions, each a different way of seeing a game that will inspire the creative process.
      * 500 pages of detailed, practical instruction on creating world-class games that will be played again and again.
      * Winner of "Game Developer's" 2008 Front Line Award in the book category

      Product Details

      • Media: Paperback Book, 489 pages
      • Language: English
      • Publisher: Morgan Kaufmann Publishers
      • Edition: Unknown
      • ISBN-10: 0123694965
      • Publication Date: Aug. 18th, 2008
      • ISBN-13: 9780123694966
      • Dimensions: 7.40 x 9.10 x 1.40 inches
      • Shipping Weight: 2.30 lbs
      • Categories: Game References

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