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Design sketching is much like what it sounds like: putting pencil to paper as a first step to design of any interactive technology -- website, software application, or mobile devices. Buxton's book gives the compelling argument as to why sketching is an integral part of the design process, and then provides a series of methodologies for practitioners, researchers, and students. Buxton is now back with a how-to-sketch workbook that applies the methodologies in his book in a simple, straight forward manner. The book can be used as a complement to any book on UX design. It is designed for a 12 week course, but the exercises can be used as stand-alone modules for trainings and for practitioners who want to hone their skills. Its low price ensures it will not compete with, but will complement related texts. This is a unique contribution to the field by one of the most well known names in the field. *The essential how-to-sketch workbook from design guru Bill Buxton, author of the Sketching User Experiences
*Features easy, cost-effective, and fun step-by-step 4-color exercises for a variety of design projects
*Perfect complement to Buxton's Sketching User Experience or in a classroom alongside any user experience text
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