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Beginning Android Games

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by Richard Taylor , Mario Zechner

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      About the Book

      Android Game Apps are getting hot Android phones are the most talked about devices in the wireless world alongside iPhones, and Android Games and other Apps have been growing at rapid rate. Many of us have filled our favorite Android phone or mobile device with games, and many of us hope to develop the next best-selling, most talked-about game. But where to start?

      Beginning Android Games offers everything you need to join the ranks of successful Android game developers. The book is a step-by-step beginner's guide to game development on the Android platform. You'll start with game design fundamentals and programming basics, and then progress towards creating your own basic game engine and playable game.

      While games are all about fun, at the same time, they're serious business. With this book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding: Understand the two types of game programming for Android, the Canvas method and OpenGL. The book will mostly focus on OpenGL, both 2D and (introductory) 3D. Receive an outline of what makes a good, flexible game engine for Android. Move through an extended tutorial in building a basic 2D OpenGL engine and playable game. What you'll learn Android-specific game design fundamentals--recognizing your audience, managing the capabilities and limits of the different Android devices, and generic goals for good game design. How to design a game people will want to pay to play, and why Android is the platform to choose. Build a game that fits in with the Android platform, and behaves how the user wants it to. Explore the benefits of both traditional Canvas-drawn and hardware-accelerated 2D and 3D graphics. Create your own flexible game engine. Work through detailed examples and tutorials on many aspects of 2D game programming. Complete your own playable 2D OpenGL games. Who this book is for

      This book is for Android (or Java) developers looking to write their first game--it requires some generic programming knowledge. Also, it's for game developers coming from other platforms, exploring the benefits of switching over to Android. Table of Contents Game design for android "Hello Gaming World"-type tutorial Introduction to OpenGL Building a game engine Finishing up the OpenGL Using the hardware The final game: full tutorial


      Product Details

      • Media: Paperback Book, 688 pages
      • Language: English
      • Publisher: Apress
      • Edition: Unknown
      • ISBN-10: 1430230428
      • Publication Date: Apr. 21st, 2011
      • ISBN-13: 9781430230427
      • Dimensions: 7.50 x 9.20 x 1.50 inches
      • Shipping Weight: 2.50 lbs
      • Categories: General Software Development

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