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by Brian Hook
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"Write Portable Code" explains how to:
avoid common portability mistakes when starting out a new project, thereby saving time when a port must occur
re-factor existing, non-portable code so that it can be easily transplanted to new platforms
find bugs masked by platform specific behaviors
Programmers who avoid becoming married to a specific development environment or target platform greatly expand the target market for their software products. Whether you design cross-platform software from the ground up or have to move large amounts of code from one platform to another, the information contained in "Write Portable Code" will help you achieve your goals and grow as a programmer.
TOup> Preface
Introduction
Chapter 1: Preparing for Portability
Chapter 2: ANSI C/C++
Chapter 3: Techniques for Portability
Chapter 4: Editing and Source Control
Chapter 5: Processor Differences
Chapter 6: Floating Point
Chapter 7: Preprocessor
Chapter 8: Compiler Quirks
Chapter 9: User Interaction
Chapter 10: Networking
Chapter 11: Operating Systems
Chapter 12: Dynamic Libraries
Chapter 13: Securityand Permissions
Chapter 14: File Systems
Chapter 15: Scalability and Portability
Chapter 16: Portability and Data
Chapter 17: Internationalization and Localization
Chapter 18: Scripting Languages
Chapter 19: Cross-platform Libraries and Toolkits
Appendix A: POSH
Appendix B: The Simple Audio Library
Appendix uThe Rules for Portability
References
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