Grim Batol: its dark legacy stretches back into the mists of Azeroth's...
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"Warcraft: Death Knight"....
Overall Ashbringer was a good read. I bought it because I play the game, and enjoy the lore. I will say it should have been a six issue miniseries rather than the four it is. Some parts seemed very rushed. I guess they had to fill the space allotted or something. I liked the art, on some pages it looked sketchy while others were more polished. On some pages it was hard to define what was actually happening.(Too many dark imagines, shadows, etc.) I would recommend this to anyone interested in warcraft lore. But you'll have more questions about the scourge and ashbringer leaving than going in. You can tell there's more before, more during, and more after, but you don't get it. You might be a little lost, unless you already know some of the warcraft lore. Like, I said, 1-2 more issues would have flushed this story out for anyone not familiar with warcraft looking for a complete read.
This comic was more or less a fast paced timeline of how the Ashbringer (Both the man and the weapon) came to be. I felt the comic went a little too fast, but maybe it's just me wanting more. The presentation of the book was exceptional with highly decorated and coloured pages as well as an extrodinary story which left me wanting more at the end. Highly recommended to those who are interested in warcraft lore. **Please keep in mind this hard cover comic contain all 4 comics in the Ashbringer series.**
Disclaimer: I am no expert in comics or comic terminology so please bear with me on some points. I went into the pages of "Ashbringer" with moderate to low expectations, although Ludo Lullabi was an artist I enjoyed and respected, and the premise of a story based on the legendary sword Ashbringer was intriguing. What I got was more than I anticipated. It has been said before, and I'll say it again: Ludo Lullabi's artistic style lends itself very well to the cartoonish, yet stylized artistic direction of "Warcraft". He pencils the entire graphical novel, so there is no unexpected switching of the pencillers mid-book. The greatest penciller in the world still needs a great inker and colorist in the world of colored, Western comics, and Anthony Washington delivers on this front. His computer colorwork makes each panel look almost hand-painted, and both detailed close-up pencils, and distant less-detailed pencillings look artistic and tasteful, unlike a lot of "harder-inked" comics where close-up pencils look great but using ink line sizes of the same width for far-away, distant objects makes the latter look cheap and uneven comparatively. I was not a fan of Walter Simonson's work on "World of Warcraft Vol. 1" and "Vol. 2", but having nothing to compare it to, I accepted it. Mickey Neilson's writing in "Ashbringer" is superb: it is epic and more in tune with the writing of the "World of Warcraft" video game. After every page, I was intrigued and compelled to read more about the lore of the Ashbringer, which I could not say about "WoW Vol. 1" and "Vol. 2". On a side note: it is time to give Lullabi more cover space on these Warcraft graphic novels, rather than guest artists who just pencil the cover.
The artwork and story are pretty good, however the price for the ammount of book you get was a real let down. Get this is a used book store if you must have it.
The Green Festival is the quintessential event for the Green Economy. This book...
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