A comprehensive guide to one of the most successful video game franchises in...
Welcome back to the Sinnoh region--where there are even more mysteries and challenges...
BradyGames' "Call of Duty: Finest Hour Official Strategy Guide" includes...
I'm not far enough into this yet to give a full review; check back later. So far, so good, though. A little background on why I am reading this book, since I don't work anywhere remotely near the gaming industry: A month ago I picked-up a copy of this book from the clearance rack at the local CompUSA near my house. If you have checked my writing link, you'll see that I have an interest in 3D animation and storytelling, so I figured for $6.99 this book was close enough to my new hobby to be worth purchasing. As I flipped through it and began to read the first couple of chapters it dawned on me: the underpinnings of a computer role-playing game are very applicable to the ehealth. No, seriously! Exactly how deep I'll end up digging into this concept I'm not sure, but I'm thinking a practical application would end-up looking a lot like "The Sims 2" and would deal a lot with individual self-perception, especially body-image. I've always believed that the games we play say a lot about ourselves and how we perceive ourselves in relation to the world around us. If I'm right, a CRPG approach to ehealth might be one of many things that could help stem the rising tide of obesity and chronic healthcare problems afflicting my fellow 30somethings and our younger siblings and children. Of course, no virtual experience is going to be anywhere near as useful as getting up off one's dead ass and turning off the TV/PlayStation/PC, but you have to play the hand you're dealt, and the thirty-and-under crowd responds best to immersive, virtual experiences; I know this because I'm part of that thirty-something group of couch potatoes that would just as soon "party" online as go out on a Friday night (sad, I know). Why not leverage that to help people - myself included - live a little more fulfilling life in the real world?
Chris Baty is hysterical. Somehow he has convinced 100,000+ people to write...
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