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Game Developer's Open Source Handbook [With CDROM]
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Game Developer's Open Source Handbook [With CDROM] (Charles River Media Game Development (Paperback))

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by Steven Goodwin

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About the Book

With the cost of game development increasing regularly, studios are looking for innovative ways to reduce their budgets without compromising quality. At the same time, developers are looking toward more complex and customizable software, tools, and libraries to build truly next-generation games. These goals have traditionally been mutually exclusive, but open source software can solve both problems by providing game developers with free, high-quality ... more

     

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      Used Good (1 Copy): Former Library book. With CD! Shows some signs of wear, and may have some markings on the inside. 100% Money Back Guarantee. Shipped to over one million happy customers. Your purchase benefits world literacy!
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      New: BRAND NEW PAPERBACK AND CD-ROM 7.38 x 9.25. (350) with the cost of games development continuously increasing, studios are looking for innovative ways to reduce their budgets without compromising quality. at the same time, developers are looking toward more complex and customisable software, tools, and libraries to build truly next generation games. these two goals have traditionally been mutually exclusive. open source software can solve both problems by providing game developers with free, high-quality, tools and libraries for every aspect of thedevelopment process. graphics, audio, physics, *n*e*t*working and movie playback code are all available for the taking, written, tested, and readyto use. these are supplemented by a wide range of free tools for programmers and artists, including graphics editors, ides, midi sequencers, and 3d editors. this free and open source software can increase the scope of the technology available, and reduce the financial burden for anystudio. the game developeræs open source handbook uncovers this world of open source software and teaches developers what code is available, where to get it, how to incorporate it into existing processes, and, most important, how to adhere to the license agreements for redistribution. the book is for all game developers, especially the ôindies, ö who want to apply the wealth of free software to their own game. members of the linux fraternity will also findit a useful insight into the methods by which these libraries can be applied into constructing a game. and it will be required reading for theproducers and systems analysts of game studios who want to see the big picture. the book introduces a new world of software, and a new way of developing games for the 21st century. (Paperback and CD-ROM)
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      About the Book

      With the cost of game development increasing regularly, studios are looking for innovative ways to reduce their budgets without compromising quality. At the same time, developers are looking toward more complex and customizable software, tools, and libraries to build truly next-generation games. These goals have traditionally been mutually exclusive, but open source software can solve both problems by providing game developers with free, high-quality tools and libraries for every aspect of the development process. Graphics, audio, physics, networking, and movie playback code are all available for the taking; developed, written, tested, and ready to use. This software is complemented by a wide range of end-user tools for both the programmer and artist including graphic editors, IDEs, MIDI sequencers, and 3D editors. The Game Developer's Open Source Handbook uncovers this world of open source software and teaches management and game developers what code is available, where to get it, how to incorporate it into existing processes, and, most important, how to adhere to the license agreements for redistribution. The book is for all game developers, especially the "Indies," who want to use the wealth of free software in their own games to help increase the scope of the technology available and reduce the fi nancial burden. Members of the Linux fraternity will also fi nd it a useful insight into the methods by which these libraries can be applied into constructing a game. In addition, the book will be required reading for the producers and systems analysts of game studios who want to see the big picture. This must-have resource introduces a new world of software, and a new way of developing games for the 21st Century.

      Product Details

      • Media: Paperback Book, 450 pages
      • Language: English
      • Publisher: Charles River Media (Oct. 31st, 2006)
      • ISBN-10: 1584504978
      • ISBN-13: 9781584504979
      • Dimensions: 7.38 x 9.22 x 1.06 inches
      • Shipping Weight: 2.14 lbs
      • Categories: General Programming General Video Game

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