NATIONAL LITERACY TRUST WHERE’S WALLY? FUN RUN 2015: JOIN IN THE FUN!
Do you love the idea of running around a park with thousands […]
Hello, I'm an eBook!
ATTENTION: This item is an eBook. It can be read on iOS, Android, MAC and PC's with a supported eReader. It is not a physical book. eBooks are available via download immediately after you've checked out.
Used Very Good
Shipped from other seller
Converts one physical book into a digital version.
eDelivery converts your used book order into a digital version readable on most devices.
Ships directly from Better World Books
Vashon Island Books
S York, GBR
Now you can recapture your students' enthusiasm for physical activity with the 35 ready-to-use activities in Innovative Games. These games for students in grades 6 through 12 turn boring SOS (same old stuff) lessons into fun and rewarding learning experiences.
Whether you're a physical education instructor or a recreation professional, you'll want to try these activities, which put a fresh twist on familiar games and provide new ways to introduce sport skills. Each game will help you both meet psychomotor goals and keep student motivation high.
All of the activities in Innovative Games are presented in a format that makes it easy to integrate them immediately into your program. Descriptions for every activity include the following sections:
- Objectives--the skills that each game seeks to develop- Equipment--the items necessary for play- Playing Area--the type of facility best suited for the activity- Participants--the number of active players and their positions or roles- Game--the rules of the activity and the most pertinent details for introducing it
When appropriate for a given activity, descriptions may also include special safety considerations, helpful hints for making the game more or less difficult, and additional rules. Some of the activities also provide ""Adaptations for Younger Participants,"" which can be used for kids in elementary grades 3 through 5.
In addition to presenting the 35 ready-to-use activities, the author explains six principles for creating innovative games that you can use to develop new game ideas of your own.
So the next time you hear a complaint about doing the same old stuff in class, open up Innovative Games. It's an invaluable resource for middle and high school physical education teachers, recreation directors, church and camp program directors, and YMCA leaders.
Our best deal on used books 3 for $10 and just $3 each additional book. Shop and Save
A great last-minute holiday present. Exactly what they want to read. Order Gift Certificates »
We match every book you purchase with a book donation. Learn more »
Sign up now to get news, sales and special promotions!
© Better World Books (BetterWorldBooks.com)