GETTING YOUR BOOKS BY CHRISTMAS, PART 2
We’re back with a second tip for US shoppers aiming to get […]
James Paul Gee
Elizabeth R. Hayes
Hello, I'm an eBook!
ATTENTION: This item is an eBook. It can be read on iOS, Android, MAC and PC's with a supported eReader. It is not a physical book. eBooks are available via download immediately after you've checked out.
Shipped from other seller
May ship separately
Ships separately from Better World Books suppliers
Powell's Bookstores, Chicago
Super Book Deals
Herb Tandree Philosophy Books
Today, virtual worlds abound, avatars are every day occurrences, and video games are yesterday's news. But today's games are not just a pastime for millions - they are also a technological focal point for new forms of learning.
James Paul Gee and Elisabeth Hayes are leading researchers in the field of gaming, and here they argue that women gamers--a group too often marginalized--are at the forefront of today's online learning world. By utilizing the tools of gaming in ways never before imagined - actively engaging in game design, writing fan fiction, and organizing themselves into collaborative learning communities - women of all ages acquire the tools to successfully navigate the complex social, cultural, and economic problems of the 21st century.
Women are leading the way to a new understanding of online learning techniques, from cultural production to learning communities to technical proficiency in the latest software. This book draws on case studies about women who "play" the "Sims," the best selling game in history, to argue for a new general theory of learning for the 21st Century.
Get 20% off 4 used books or 40% 8 or more used books from the Bargain Bin. Shop and Save
A great last-minute holiday present. Exactly what they want to read. Order Gift Certificates »
We match every book you purchase with a book donation. Learn more »
Sign up now to get news, sales and special promotions!
© Better World Books (BetterWorldBooks.com)